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Marco A. Muñoz
Marco A. Muñoz
3D Character Artist and Look dev artist
Mexico City, Mexico

Summary

- WABISABI Design
*Principal Character artist
In charge for Main Character to RAKUGAKI Video game
Also make some other Characters for Video Game like NPC´s]
I made the entire process for every character from High Poly until render testing with Marmoset even into the Unreal Engine (High poly, Retopology, Uv´s extract, Bakes, Textures, export every channel texture, Render and Testing into the engine).
YOU CAN SEE THE LINK TO STORE STEAM RIGHT HERE:
https://store.steampowered.com/app/2146570/RKGK__Rakugaki/

- BOXEL STUDIO
* Sr. Character and Environment Position.
Tv Serie Production "Superman and Lois, Seasson 2 and Seasson3"
In charge for character and environment modeling, create UV maps for both positions, clean up 3D Scans for characters and environments, extract Displacements for texture departament.
TV Seria Production " Pennyworth, Seasson 3"
In charge for clean up 3D environment scan and make Uv maps for environemnts.

Film "John Wick 4"
* Prop Modeling Position.
In charge for Prop modeling, clean up 3D Props Scans and extract Uv maps.

Film " Blue´s Big City Adventures"
* Texture and Surfacing Position.
In charge for texture and surfacing characters and props for the movie.

- FANATIC GAMES
* Professional Independient.
In charge for modeling props and characters, extract UV maps, and make character retargeting for Video Games

- ESCENA ANIMATION SCHOOL
* Trainer Position.
Professional trainer for education in the animation industry.

- HUEVO CARTOON PRODUCCIONES
* Environment Modeler Position.
In charge for modeling envrironments and extract UV Maps for both movies "Un rescate de Huevitos" and "Huevitos Congelados"
Texture and Surfacing Position.
In charge for texturing and surfacing characters and environments for movie "Huevitos Congelados"

Skills

Character ModelingShadingRenderingTexturingEnvironment Modeling

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
Mari
Mari
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator

Productions

    • Movie
      John Wick 4
    • Year
      2023
    • Role
      Prop Modeler
    • Company
      Boxel Studio
    • TV Production
      Pennyworth
    • Year
      2022
    • Role
      Environment and Prop Modeler
    • Company
      Boxel Studio
    • TV Production
      Superman and Lois S3
    • Year
      2023
    • Role
      Character and Environment modeler
    • Company
      Boxel Studio
    • TV Production
      Superman and Lois S2
    • Year
      2022
    • Role
      Character and Environment Modeler
    • Company
      Boxel Studio
    • Movie
      Blue´s Big City Adventure
    • Year
      2022
    • Role
      Texturer and Surfacing
    • Company
      Boxel Studio
    • Movie
      Huevitos Congelados
    • Year
      2022
    • Role
      Environment Modeler, Texturer and look developer
    • Company
      Huevo Cartoon Producciones
    • Movie
      Un Rescate de Huevitos
    • Year
      2020
    • Role
      Environment Modeler
    • Company
      Huevo Cartoon Producciones

Experience

  • Sr. Character and Environment modeler at Boxel Studio
    Tijuana, Baja California., Mexico
    December 2021 - Present

    Character and environment modeler, creation UV maps, Clean up 3D characters and Environment scans data, texture creations and Displacements extraction for.

    "Superman and Lois, Seasson 2"

    "Superman and Lois, Seasson 3"

    "John Wick 4"

    "Pennyworth, Seasson 1"

    "Blue´s Big City Adventures"

  • Character and Environment Modeler at Professional Independient
    Mexico City, Mexico
    May 2012 - Present

    Modeling, texturing and surfacing for character and environment service

  • Texture and Look Developer at Huevo Cartoon Producciones
    Queretaro, Mexico
    February 2018 - September 2019

    In charge of Texturing and surfacing, creation and improvement shaders for some characters and environments with the fouindry Mari Software in the film "Huevitos Congelados".

  • Environment Modeler at Huevo Cartoon Producciones
    Queretaro, Mexico
    March 2017 - February 2018

    In charge of modeling and preparing the UVs to many Environments for both films to Huevo Cartoon Producciones "Un rescate de Huevitos" and "Huevitos Congelados"